Oculus Rift will cost more than $ 350

As you know, over the past year, players have significantly increased in the virtual reality market, which is why, of course, a logical question arose whether increased competition will lead to a decrease in the cost of Oculus Rift. To which the founder Oculus vr Palmer Lucky (Palmer Luckey) honestly answers: no, it will not lead. Moreover, the price of the helmet, on the contrary, will jump, albeit slightly.

According to the developer, the company perfectly understands that Oculus Rift will be one of the first devices by which consumers will begin to know virtual reality. And this is too much responsibility to take and screw up because of the cheaper, but the worst quality of details.

To please the most acceptable quality Oculus vr ready to go to higher production costs and, accordingly, donate more attractive in the eyes of buyers at a price. And since, according to assurances Varnishes, The consumer version of Oculus Rift boasts more steep technologies than the previous Devkit variations for $ 350, it is easy to assume that at least four hundred bucks will have to be laid out for the helmet. But it will supposedly cost that, the developer insists. Moreover, competitors in the person Sony, For example, they are also not going to bend particularly in the pricing policy of PlayStation VR.

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And what to play in this very future? This is a bit like a situation with consoles – if there are no games, then why buy? Or do you think that hardcore will play pokatushki on virtual American hills or roam the dark corridor, frightening the terrible beech. Nope, serve hits.

Here at the old rate of 12-13k rubles. here no one would be indignant at all and the queues of those who wanted were.
It’s not about 400 bucks, but in the course of currency, weak ruble.

All these technologies are https://pub-casino.uk/withdrawal/ not new, they have already tried to scatter them several times, but the classic has always won. Personally, I relate to all these technologies with cool interest. It is interesting to follow the successes of all okulus, but the desire to try out does not appear. May all these baulus remain in science fiction (let 3d cinema return there too). Nothing will replace the clavy monitor or gamepad-TV (at worst the clamp-TV or gamepad monitor), here to anyone else.

This is just a helmet with a screen, these are not wiring that are connected to the nervous system and send consciousness to the matrix. So don’t exaggerate about the future about which everyone dreamed.
But in general, yes, it is cooler than the monitor.

Everything is not as simple as it seems. When we play the shooters, we aim at the crossroads in the center of the screen, in cases where we play in 2D, the crosshair and our target is in one plane, we lead one on the other and shoot, everything is simply. However, if you play in a voluminous image, the crosshair and our goal will be in different planes because of which it will be impossible to focus at the crosshairs and goals at the same time, as a result of which it will be inconvenient to shoot.

Small explanation: Take and put your finger 10 centimeters from your eyes. Focus your vision first on your finger, and then on the farthest object that is behind your finger. In the first cases, you will clearly see your finger, but everything will be doubled behind it, in the second case, on the contrary. This is what I mean under the wrongness of shooting.

There is a way out of such a situation, for example, laser aiming, where the crosshair will be replaced by a laser point, which will be the same with an object as everything else and, accordingly, the sight point will always lie on the plane of the object in which we aim (Residen Evil 4 as accepts such aiming).

Thus, the laser sight will not solve the problem completely, since in the accurate aiming mode the problem of focusing will return, in such cases we will literally have to close one voice, for the same reason, why it is closed and in real life when they have been aimed (simply repeat the manipulations with a finger, closing one eye). This problem can also be solved by turning off the voluminous image when moving to the accurate aiming mode, and accordingly, including it back, when leaving it.

But all this applies to first -person games, but in cases of third -person games, everything is much more complicated. In these games, as a rule, it is important for us to focus our attention, both on the surrounding game environment and on the character of which we control. This is especially important in platformers where we need to calculate the distance for jumping or distance to the enemy or obstacle. Of course, playing games from a third person, we somehow focusing on the character we controlled, when he needs to say from the shots, then on the environment when we are already in shelter and we need to shoot enemies, but in 2D it is much easier and more comfortable than in 3D about virtual reality.

All this leads us to the fact that if we want to play games using the helmets of virtual reality, then the games should be hidden under these helmets, otherwise it will not be possible to play comfortably. Of course, this does not apply to races, boards and other games where there are no problems with focusing.

P.S.
For me, Oculus Rift, at the moment, has one big problem, this is its weight, which is not about the mass itself, but how it is distributed. Due to the fact that the whole mass is concentrated on the face, twists the head inconvenient, I think it is worth not so much to reduce the mass of the helmet as to add a counterweight to the back of the head, in order to align the center of gravity and thus achieve natural balance. It’s like with heavy bags, if you drag an ode, then it is bothering you to one side and go uncomfortable, but if you take the second one, the same bag in the second hand, then the center of gravity will recover and go more convenient, even though the weight increased in two.

(Comment from Bender77 was also in the red until I + set)

Heh, as with the consoles, a couple of years after the release, to take a cheaper and by that time a new model!

For all my love and respect for Oculus Oculus VR, I am not ready to pay that kind of money. Better for a computer I will buy something well-worn or a console. I will buy when prices become lower and our country will rise from the abyss of shit. Year after 3-4

Not at all stirring, unfortunately this is a harsh reality 🙁 And it would not really be so harsh, if it didn’t happen to the ruble of last year’s incident.Now it’s really not to Nishtyakov.

What nafig monitor and what is better? At least you understand that here she is, his mother, virtual reality? What in the 90s they read in books and fantasized how it will be, has come. This is the future, a new era in the industry

Well, purely technically for 400-500 tanks, you can buy a PC that will comfortably pull any game in 1080r, ash stump that not everyone in 60fps, but 30fps 146%.

Well, you also compared, a corn and a fighter, you buy a card for 30k to stick in some kind of witcher on the ultra settings for 100 hours, and the turntable will throw you into yourself, well, 5-10 minutes, an hour or two, until it starts to melt from these, the turntable, well, the games are still far from sitting at home, in fact, buying for an amateur.

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