Oculus VR and Samsung announced Gear VR

Looking at Sony With Project Morpheus and Google With her … um … "cardboard box", Samsung finally realized that virtual reality is clearly gaining momentum. However, instead of inventing its own device from scratch, the South Korean company simply united with those who muddied all this movement with VR generally.

And now, as a result of fruitful joint efforts Samsung And Oculus vr The Gear VR helmet, which manufacturers today first presented at the IFA 2014 exhibition in Berlin today.

In theory, a cunning device intended for lovers of mobile entertainment, is ideal for the latest Galaxy Note 4 tablet, which is fastened to the helmet in front and serves as a kind of screen.

In addition to the fact that the Gear VR filling is fully made by the creators of Oculus Rift, plus this new product with a viewing field of 96 degrees is also that it is deprived of eternal wires. Moreover, a 16-gig Microsd card filled with a variety of 3D video and games is immediately included in the kit.

Neither the price nor when exactly the innovative mobile helmet will be on sale, Samsung So far, it does not spread, limited to the common phrase "this year".

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The best comments

And let them rivet, competition, different sales markets and orientation. Someone will make a cheap and worker, someone is expensive and shitty, someone will boast of firmware and wood, and someone supported vision, thought, scurvy and generally a helmet will do your head.

The idea to orient the helmet immerse in the games on arcade games from mobile phones and tablets are clearly not the best. Such technologies can reveal themselves only on normal “big” games, with a realistic world worked out. Mobile iron will not be capable of this for a long time, and when it becomes inconvenient in view of the quick discharge of the latter and terribly uncomfortable management.

Imagine: I go to the subway with a tablet, suddenly I get Gear VR for everyone and start playing) It will be a pity it will not be possible to look through it at the faces of the passengers)))

To understand the ceiling of visual capabilities, it is not necessary to see a specially made game under the helmet when you know the restrictions on the gland in modern tablets – mobile phones.

They will not be close to the possibilities of working out the environment and its photorealism even with the consoles of the current generation, not to mention the top PCs.

Gestures (head rotations, nods), or in a voice, or one-two-button configuration on the case, or wireless gamepad, or generally non-game applications-virtual attractions, cinema, 360-paranorama.

Pulling something, but what to play in? Modern Combat? It is a vigilantly see this animation of faces, these textures. Asphalt8? – Let’s say that is all. There are no suitable games, mainly casuals. Unless you watch movies. Although it can be a little and will advance the market for mobile games, but only a little.

Girls of the new model Oculus Rift, Afaik, costs less than Galaxy Note 4. What is then the meaning of this technomagic?

Rift-gadget for PC, Galaxy Note-smartphone on its own, plus, with the prefix-autonomous VR device.

Mobile phones are now quite pulling themselves, it is not for nothing that in UNITI and UI4 support for mobile devices is built. And there are already on mobile phones for VR devki taskia and amer. Glot, for example.

OK persuaded, there will be a public and profit, but about the statistics here are examples:
1. In Googlpley, open the tab of the most popular-not a single Pay-to-Play, not a single 3D.
2. If you come here, you can see that yes, some popular games can be posted to VR.
I do not dispute that people will buy it, but everything is straight as with Nvidia Shield – I just want to ask a question: why? There will simply be a 3D incident supporting this unit, and a month after the purchase it will be used exclusively for films (which Trololo are not yet released in this format). The conclusion follows from all this: they simply chase the popularity of VR and are in a hurry to poke people unnecessary to them (as always in general).

For VR there is no life need to work out the environment and photorealism – to understand this, you need to see games under the helmet =) but, for that matter, it is possible to achieve photorealism stupidly using panoramic photographs (see see. Google cards) or panoramic video. And there are already programs for viewing such images both in “desktop” and in mobile VR. With proper imagination, you can also a game like Hidden Object on this technology.

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